How to make a new target with bones translation?

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How to make a new target with bones translation?

Postby davi2686 » Mon Nov 23, 2020 5:58 pm

Hi, Im allready know how to make a new target in blender using make target 2, but only with mesh displacement like shape keys. How can I make a new target with mesh displacement with some bone changes like bone rotations and/or translations, something like the age slider, when the character become a baby all the skeleton move with it.

thanks a lot
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Re: How to make a new target with bones translation?

Postby joepal » Mon Nov 23, 2020 8:04 pm

That is what the joint cubes are for. You can see these when having a base mesh with visible helpers. When you move a cube using a target, the corresponding bones should follow.
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Re: How to make a new target with bones translation?

Postby davi2686 » Tue Nov 24, 2020 12:29 am

joepal wrote:That is what the joint cubes are for. You can see these when having a base mesh with visible helpers. When you move a cube using a target, the corresponding bones should follow.


It worked, thanks a lot.
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Re: How to make a new target with bones translation?

Postby fake_Person » Mon Jan 04, 2021 8:55 pm

doesn't the rig shrink with the model
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