I saw a comment on about how this skin...
http://www.makehumancommunity.org/skin/ ... akeup.html
...fails to render.
And I knew what the commenter was talking about, but since I usually only render my MH stuff in Blender, I didn't think very much about it, or how to solve the issue -- which is the same for all of the skins I've shared here.
This seems to only happen with skins ( not clothes, hair, eyes, etc ), and only under the Render tab.
It must have something to do with the shader configs because adding one line to my .mhmat files seems to have solved the problem.
By default, the Shader programme section of an .mhmat file looks like this:
- Code: Select all
// Shader programme
shader data/shaders/glsl/phong
But I noticed that some other skins I've downloaded from the Repository -- which do show up correctly under the Render tab -- contain an additional line:
- Code: Select all
// Shader programme
shader data/shaders/glsl/phong
shaderParam litsphereTexture data/litspheres/lit_standard_skin.png
All I did was copy/paste that line from another skin .mhmat file into my skin .mhmat files, and lo and behold, all 15 of my skins now show correctly in all the MakeHuman tabs.
http://www.makehumancommunity.org/skin/ ... akeup.html
http://www.makehumancommunity.org/skin/ ... akeup.html
http://www.makehumancommunity.org/skin/ ... akeup.html
http://www.makehumancommunity.org/skin/ ... inger.html
http://www.makehumancommunity.org/skin/ ... inger.html
http://www.makehumancommunity.org/skin/ ... _eyes.html
http://www.makehumancommunity.org/skin/ ... ckles.html
http://www.makehumancommunity.org/skin/ ... akeup.html
http://www.makehumancommunity.org/skin/ ... liner.html
http://www.makehumancommunity.org/skin/ ... ronze.html
http://www.makehumancommunity.org/skin/ ... akeup.html
http://www.makehumancommunity.org/skin/ ... ckles.html
http://www.makehumancommunity.org/skin/ ... ger_2.html
http://www.makehumancommunity.org/skin/ ... akeup.html
http://www.makehumancommunity.org/skin/ ... ronze.html