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Question about placement of recolor files

PostPosted: Sun Aug 26, 2018 3:12 am
by mschickenboo
Okay, you change hair color by bringing it into a program like The Gimp or PaintDotNet and tweaking it. I use PaintDotNet. Used to use Gimp but I like PDN better.

HOWEVER... now I am unsure how to get it to show up in the materials tab.

So, I took the Long_Alpha_7 hair adaptation png and made it a really pretty blue in paintdotnet.

... now what? neither the faq or any of the tutorials really tell you that specifically, that I can find.

Perhaps I'm just not absorbing what I'm seeing... it happens.

Someone on here said you can just recolor the png, rename it, then drop it into the folder instead of copying everything... but this doesn't work with just the png file unless I'm missing something.

1. What do I do after coloring the png file and re-saving it as another png?
2. Do I need to alter any other files other than recoloring the png?
3. Anything else I'm missing?

Re: Question about placement of recolor files

PostPosted: Sun Aug 26, 2018 5:39 am
by Elvaerwyn
You need to make a .mhmat file for each recolor image you have created, this tells the makehuman what it needs to know to apply the texture to the existing asset. You can do this manually by simply copying the .mhmat file that exists and changing the vital aspects of it, or you can use the material editor in makehuman to create the .mhmat file from within the program. Utilities-Material Editor.
In regards to manually making textures and .mhmat files,
There is a simple tutorial here http://www.makehumancommunity.org/wiki/ ... extures%3F

Re: Question about placement of recolor files

PostPosted: Sun Aug 26, 2018 6:37 am
by mschickenboo
Elvaerwyn wrote:You need to make a .mhmat file for each recolor image you have created, this tells the makehuman what it needs to know to apply the texture to the existing asset. You can do this manually by simply copying the .mhmat file that exists and changing the vital aspects of it, or you can use the material editor in makehuman to create the .mhmat file from within the program. Utilities-Material Editor.
In regards to manually making textures and .mhmat files,
There is a simple tutorial here http://www.makehumancommunity.org/wiki/ ... extures%3F


Ah, okay, E. I was not taking in what i was reading... at all. but, seeing it hwo you put it, it makes sense. Sorry, i know it's hard dealing with a person like em who has so much trouble comprehending. That's why I copy-paste the best responses and put them in a file for later perusal. When I find an explanation taht gets itself into my brian, I keep it so I no longer have ot bother anyone else, hopefully, LOL. I am fairly certian I can get it form here. thank yo uagian!

Re: Question about placement of recolor files

PostPosted: Sun Aug 26, 2018 8:01 am
by Elvaerwyn
No worries at all :D Glad that I could shed some light, we all start somewhere on our creative journeys! Everyone has a question or two along the way, look forward to seeing what you are up to ;)