Hi all,
I've got a ring that I've made in Blender, and I've exported it via the MakeClothes plugin. When I look at the exported .obj file in a mesh editing program (in this case, Meshlab), I get the following:
However, when I load it on the person in MakeHuman, there's a chunk taken out of one side:
I've checked in Blender, and the rotation, angle and all modifiers are applied before export. I've also made sure that the texture groups are correct. The mesh itself has 2,320 faces and 1,302 vertices.
Can anyone please tell me what's going on here?