Default Rig in MH

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Default Rig in MH

Postby Someguy1 » Sat Mar 03, 2018 8:37 am

Why are there two bones in the lower leg (shin/calf area) of the "Default" Rig of MakeHuman, and how do I change that?
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Re: Default Rig in MH

Postby MargaretToigo » Sat Mar 03, 2018 4:11 pm

Someguy1 wrote:Why are there two bones in the lower leg (shin/calf area) of the "Default" Rig of MakeHuman, and how do I change that?


There are two of each so that you have one for forward kinematics (FK) and the other for inverse kinematics (IK). For the default rig, you have to set up the IK manually in Blender.

If you use the MHX2 importer in Blender, you can import all kinds of different rigs other than the default, including the old style MHX rig, which has a built-in FK/IK switch and all kinds of other cool stuff.

I have found that no single MH rig is all-purpose, and which one is best depends upon what you want to do in a scene or project.
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