by jcpalmer » Mon Feb 26, 2018 2:42 pm
Well, my Kinect sensor integration project stalled at actually turning the data into actions. The capture / DLL integration part was the easy part. I have a buffer of JSON parsed bone matrices for up to 5 bodies sitting in Blender. Applying that data such it does not just destroy the mesh is another matter. Maybe I'll ask on Blender stack exchange.
If it work, other than getting a Kinect & a partner, you would only need to know how to dance. Once the data is in the buffer, you can apply it, even across .blend files separately. If you assign the wrong part to the first mesh, just undo it, then assign the other.