Moderator: joepal
loki1950 wrote:Have you played with the fac value on the mix shader if that does not alleviate the problem then a closer look at the texture will be in order as there may be a mapping issue.
Enjoy the Choice
wolgade wrote:Looks like a problem with transparency. DAZ uses JPEG which doesn't support an alpha channel. Have a look at the texture controlling transparency. Insert a color ramp there and try to fix it by adjusting the color ramp
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