Skyrim/Havok Skeleton question

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Skyrim/Havok Skeleton question

Postby badwolf » Sun Dec 03, 2017 6:19 pm

as a bit of a project i would like to figure out how to get the assets from MakeHuman ported over to Skyrim (and Fallout 4) but not only is the mesh different but the skeleton and pose are different. So i was wondering does anybody know enough about both to at least get the Skyrim skeleton into MakeHuman?



@punkduck can i throw some ballet asset ideas at you??
badwolf
 
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Re: Skyrim/Havok Skeleton question

Postby make3 » Thu Jan 11, 2018 12:20 pm

Hi,

you ask something which would make possible to import your MH result into Skyrim ?

But there is also the mesh system in Skyrim (seperated hands, feets, head, body) , the number of vertices .. etc and there's already a built-in character creator
make3
 
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