Speaking of the Blender sync plugin, I have made many changes to it, to be updated soon. The biggest change is it can now convert the Default skeleton to one for the XBox One's Kinect 2 sensor. I am now trying to get
David Bawel, a Hollywood pioneer in motion capture, to test it out for me. Picture has changed, but will look something like this:
I am proposing putting Kinect2 support inside of BabylonJS frame work. Here is
proposal topic, if interested.
With Kinect2 sensors breaking the $80 mark, trying to get some old mocap off the net to work right, is starting to look stupid. For people who wish to capture right in Blender, hint: The Kinect2 SDK communicates via socket, just like the sync plugin communicates between Blender & MH. It only works on Windows, but hey XBox is a Microsoft product.
Also, I did a double check of the format skeleton files in MH, I found chopping up the default skeleton is how it is done in MH too.