Finally my female ninja outfit is done.
http://www.makehumancommunity.org/clothes/f_ninja.htmlThis was fun and a challange with several hard parts, e.g. I could not get the "hood" to deform nicely and I sat very long time just trying different vertex assignments but realized it was time to move on if the outfit ever would be finished. I am very satisfied with the armpit deformation as that part is one of the hardest to get, also after many many vertex assignments tries.
- Female Ninja outfit front
- Female Ninja outfit back
It has no weapons, maybe I later do some ninja tools but for the moment I have many other ideas to do before continuing this theme. I strongly recommends punkduck's"Katana (Kill Bill)"
http://www.makehumancommunity.org/cloth ... _bill.html and why not try punkduck's "Lasso (Wonderwoman)"
http://www.makehumancommunity.org/cloth ... woman.html .
For real stealth missions only the socks may be suitable so I gave them leather sole for extra comfort. The bow on the back is for decoration only as the belt use press buttons (I was to lazy to do a belt knob). The texture is made so it will work even if you want to remove the shoes, lacing and the bow on the back.
- The socks have leather sole
- The bow are removable
I made the original texturing in 8192x8192 as it was needed to get the detail level I wanted on fabric structure and seams (but the normal map got about 95mb in png). Even though the texture is large it was necessary to cover a full body outfit, each part conforms to only about 2048 texture resolution. I upload the 4096 resolution version as the size fits within the 30mb texture size limit and I guess 4096 is enough for most occasions unless the need of doing close ups like portraits but who would ever manage to catch a ninja long enough for close ups, the only close ups would be a foot in the face
One thing that bothers me is that I to late discovered some texture stretching as I did some changes on the mesh after I did uv unwrapping but forgot to do a new unwrapping. I had made to much work at that moment so I decided it may pass.
Funny how things can turn, I had never ever thought of making other clothes than ordinary wearables for ordinary life for ordinary scenes, and later do some sci-fi clothes, to end up with making, what should I call it, destructive clothes, made for situations not so pleasant.
My friend Bellatrix prepared this scene as I was on the final stage making the texturing, and is not meant to be a final artwork. Pity that ninjas mostly work at night (i imagine) as render times goes up when rendering dark scenes.
- Female ninja scene
The scene reminds a little of the first episode in one of my favorite games "No one lives forever 2". I have done some manual adjustments on the clothes as it in some extreme poses deformation can be quite ugly. If you use Blender I recommend using shape keys when doing clothes fitness adjustments as you always have the original shape to fall back on.