I'm a novice at both MH and Blender, so at best it would have my eyes rolling back in my head at this point. I also have to wait to get my 64-bit box back from a warranty repair, which won't happen until after I get an authorization number and pull the hard drive in order to send it in.
I tried a render on my old 32-bit backup computer, after almost an hour it was at 8% with an estimated 9 hours 42 minutes to go.
Sci-Fi novel covers often feature super skin-tight clothing, meaning if something is a bit off it shows.
The cover artist who did my last cover has won awards, but I notice details.
Consider part of the cover.
Now consider an illustration he did for my dotters based on a physical description inside the book.
The illustration is fairly close to the description and there are some important differences between the females depicted.
[The cover just squeaked by the censors at Kobo, and wasn't submitted for the Istore as I dislike doing Plain Brown Wrapper covers.]
Whether I'm hand crafting a sword for someone, rendering medical aid, or simply designing a book cover, I feel the details others overlook usually matter.
jujube wrote:So like crotch bulges under clothing? You should be able to do that using the existing pelvic/genital(?) volume slider; and there are two methods to increase the strength of an existing target:
a) download target (from the makehuman source code, if you have to) and make a copy. Apply both copies, or however many copies you want to achieve the desired strength.
b) download target and load in maketarget in blender. In the vertex groups tab any targets you load/create should be there, and you can alter the min/max setting to increase past 100% and exaggerate the target.
Then you can have both a crotch bulge and chest bulges on your clothing.
...unless what you're asking for is super skintight clothing that embraces every detail. Hmm.