legan wrote:brkurt wrote:legan wrote:Hi!
I'm new here, but I've been using Makehuman to build 3D models to be used in some projects. I would like to make some human models with different types of clothing. Unfortunately, the available assets in Makehuman are not enough to meet my needs. I look for other resources available in
http://www.makehumancommunity.org/clothes.html but I would like to have a bit more variety. I would like to know if you know any available source of clothing that I can try, to import into makehuman to dress the model. Moreover, If it happens that you may know any person who could build the clothing to be used in Makehuman upon request at some charge or price, thank you for referring me.
Thanks!
I'd be perfectly willing to help you out. Please send me the description of a single piece of clothing that you need, and the platform that you are aiming at.
I work in Blender primarily.
You might also consider downloading a 30-day free copy of Marvelous Designer to see what it possible with digital clothing.
Several designers sell their clothing at the main site.
Check out:
http://www.marvelousdesigner.com
Thank you very much for your quick answer and for the source you've referenced me. There is not only a single piece of clothing what I look for but a modest set of, let's say, 5-10 types (raincoats, long skirts, bagpacks, etc). My final platform is blender but I aim to use the clothing in Makehuman, i.e. first dress the model in Makehuman with that clothing and then export the already dressed model to be used in blender. Would that work as well for you to make it plug-and-play in Makehuman? If so, I may work on a list of clothing that suits my needs and let you know.
Thanks in advance!
What we need to start the project is an agreement about the project's goals. For example, what kind of polygon count do you need? High or low. I've mostly been concerned with how cloth folds (topological issues) and so my models are medium-to-high polygon counts.
Another issue will be what level of realistic detail your project needs, with respect to UV texture maps. Also, how many kinds of deformation maps will you need to successfully complete your project. Others in this community are much more advanced than I in these areas.
Finally, are you focussing on static images, or do you intend to animate? There are great number of technical and artistic choices to be made if you want realistic animation. For example, I had to create a customized version of the default 1.1.1 rig to achieve my animation goals.
Hope that helps.