by badwolf » Thu Apr 13, 2017 2:30 pm
a few things to keep in mind when you do items
1 the number of sides on your faces shall be 4 though shalt not count 3 unless you proceed directly to 4 and 5 is right out
2 limit the number of materials per channel to One (Zero is fine if you want to do the materials by hand later , you might have to split a given asset into parts to get the materials setup)
3 UV mapped mesh is required
4 the further away the verts are from the body the harder it will be to get it sorted ( Tall Brush type things will just about require use of Fixed Groups)
5 please setup the tags for your asset (and otherwise fill out the fields)
6 please use a CURRENT version of Blender