is there any tutorials to learn how to make assets?

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is there any tutorials to learn how to make assets?

Postby thunder » Sun Apr 09, 2017 1:41 pm

I want to add some assets directly in makehuman so it gets binded right away with the model...
its a military belt and a helmet.. anyone knows where to go for learning this?
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Re: is there any tutorials to learn how to make assets?

Postby punkduck » Sun Apr 09, 2017 2:24 pm

Hi

It is not as simple as "click 3 buttons and everything works" but we have a lot of members doing it. So welcome to this group ...

Tutorials: we have different ones, e.g. video tutorials

http://www.makehumancommunity.org/wiki/Video:Blender_tools

or in the FAQ section:

http://www.makehumancommunity.org/wiki/FAQ:Index#Creating_assets


For a helmet (to keep the form) you also should read things about so-called rigid groups (well at least in the end ;))

Therefore read our (Mindfront + myself) tutorial. It makes sense, when you want e.g. create textures or use symmetry (make sense in your case) ...


http://www.makehumancommunity.org/forum/viewtopic.php?f=14&t=14024
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Re: is there any tutorials to learn how to make assets?

Postby joepal » Sun Apr 09, 2017 4:59 pm

If you begin from scratch, I'd say go to youtube and search for "vscorpianc makehuman tutorial" and watch all the parts from start. She makes a gentle introduction to what it's about.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: is there any tutorials to learn how to make assets?

Postby thunder » Thu Apr 13, 2017 5:57 am

thx, will look into this :)
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Re: is there any tutorials to learn how to make assets?

Postby badwolf » Thu Apr 13, 2017 2:30 pm

a few things to keep in mind when you do items


1 the number of sides on your faces shall be 4 though shalt not count 3 unless you proceed directly to 4 and 5 is right out
2 limit the number of materials per channel to One (Zero is fine if you want to do the materials by hand later , you might have to split a given asset into parts to get the materials setup)
3 UV mapped mesh is required
4 the further away the verts are from the body the harder it will be to get it sorted ( Tall Brush type things will just about require use of Fixed Groups)
5 please setup the tags for your asset (and otherwise fill out the fields)
6 please use a CURRENT version of Blender
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