after a couple attempts at doing makeup i decided to abuse the delete groups function and make a way to do high rez makeup without making a huge skin texture
first i isolated the face verts from the makehuman model and deleted the rest
then i rotated the UVs 90 and stretched them to the whole map ( since everthing else was gone)
spin up a fresh human assign the face verts to "delete" (fix the groups on the masque) and Viola one full face masque ready for painting
a few notes
1 i grabbed the verts next to the ears and then circled around (up to forehead and under chin)
2 this is a blank material with exactly ZERO postwork
3 none of the masque verts have been moved or edited (direct rip of the verts)
4 i have not tested this with expressions or anything but a "load to make sure it does not catch fire" test
comments?? think this is worth submitting??
https://dl.dropboxusercontent.com/u/539 ... masque.zip