punkduck wrote:Hi Badwolf ...
For both points I must say, that I was going another way.
1) I only created ballet-tights. The Reason: on the original pictures of the leotard only white tights are used. I guess the transparent area in the back + a white full body suit do not make sense ...
2) Make up: if you add a second geometry for a makeup you will surely have problems. A geometry only should be used for a real mask, like these carnival masks for example.
For makeup we have 3 possibilities:
- the one of Mindfront is described in the tutorials. It is a generic one, which is, indeed, quite complicated ... You have different parameters for eye-liner, lips, cheeks ... you need to define masks, where you want the color etc.
- you may simply create a new skin ... okay for some eye-liner maybe a bit too much
- you create an extra layer in a graphic tool like GIMP or Photoshop
At least for b) and c) you always must paint something. My proposal is to use c). Simply open a skin texture in GIMP or PS and add another transparent layer. This layer is the layer, you have to paint the makeup. Because of the transparency you can see where you have to paint. Use something like an airbrush tool (I only know GIMP but PS will also supply all needed tools to do it). After all, switch off the original layer and save the makeup layer as a png-picture ...
the trick with the bodysuit is that both the leotard and tights if any are to be textured on the suit
with the makeup/mask this is a 90% solution and a lot of the formal ballet makeups are just about full masks anyway (Both Swans , The sugar plum Fairy and others are full face at the pro level)
of course if somebody can setup in PS/Gimp a layered file that would be good for makeup/tattoos ect
maybe a good studio blend file might work??