Marco_105 wrote:So you mean if I didn't try to do an alternative topology I didn't have to make kind of proxy ?
I still don't get you. An alternative topology is a proxy. It is done the same way as clothes are done. You use MC to make your proxy (clothes, alternative topology) deform the same way as the base mesh. A proxy can have any number of vertices.
The deformations themselves are always defined on the base mesh, never on the proxy. That's the reason why you can't do targets for female genitals. They simply don't exist on the base mesh. You use MakeTarget to create these deformations. It is a very good idea to use the "Load Human" button, because it makes sure that vertex order is preserved. It is a bit misleading that you have the option to load an average female, male or the base mesh. You always load the base mesh, but with different deformations.
topology is exactly the same as model because a copy of it...
but not necessarily the vertex order. An example:
Both planes are identical, but have a different vertex order. A target that is supposed to influnce vertex 1 will lead to different results in both meshes.