Even if something isn't easy to fix, e.g. the obj-file might still be useful. Perhaps someone wants to become foster mother/father to this orphaned asset.
wolgade wrote:This requires a very active community. Do we have this? Chances are that a lot of stuff stays in the beta section forever.
Indeed. And I don't think we have a very active community. My hidden agenda was to get people more active, when they have a function in the community.
The idea is to have a number of users, e.g. four, with the function of, let's say, power tester. They should have some basic knowledge of MC and fixing issues. New assets will be tested within a week. There should be some technical testing. Does the asset load without errors? E.g. the diffuse filename in the mhmat-file doesn't fit the filename of the diffuse png, this could be pointed to the author. Any license mismatch? (e.g. build in license of mhclo is AGPL and uploaded license is CC-By). Perhaps some naming conventions for files (ASCII only, no '-' or spaces, perhaps diffuse maps have diffuse in their name, normal maps have normal in their name...).
And some artistic tests. I know the one fits all approach will not work and if a want to use clothing modelled for a slim female, I will run into heavy trouble when creating an obese male transvestite. But, e.g. if I download Joel's crude female dress, I would expect this should fit a basic female by just moving the gender slider to maximum left. If the asset shows heavy distortions I will loose interest. An unisex clothing should fit the basic mesh after starting MH. What happens to the asset under extreme conditions (short/tall, cachectic/obese models)?
We do not necessarily need a beta testing area. Assets meeting these criteria could be moved to a premium assets area. If we define standard models for testing every author knows what is important to care for. Theoretically we even won't need a jury. Every user could do testing by these criteria and give feedback.