Hey folks. New here, moderately experienced Blender modeler/animator. Been playing about with Make Human and it's an incredible tool! Amazing work by everybody...!
I was curious to know if there was a guide to making a base model for the program (ie. building my own human topology in Blender to put INTO MakeHuman). I'm currently poking around with Make Target and reading the docs - and aside from about ten lines on this (http://www.makehumancommunity.org/wiki/Documentation - under the heading 'Making Wavefront .obj Files MakeHuman™ Compliant') page, there doesn't seem to be too much info on making objects MakeHuman compliant or setting up helpers on the models. I'm also a little unclear on the text on that page, so I have a few questions.
1) Do I have to use a base.obj from MakeHuman as my starting point for the model?
2) If not, do I have to keep closely to the topology of that model?
3) Exactly how do the helpers work?
4) Presumably if I wrote enough targets for a custom model, I could, say, build a tiger topology, import that into MakeHuman and (while most of the standard targets for humans wouldn't work) I could customise the tiger using my own custom targets (eg. making fangs bigger or smaller, making ears perk up and down). I recognise that this is something of an extreme example, just trying to find the limits here.
Given that I've downloaded and run all these models(http://www.makehumancommunity.org/proxies.html) in MH I imagine that adding another base model or so shouldn't be too much trouble.
Still - anything I'm missing regards MH compliance? Many thanks!
--Rev