wolgade wrote:And after you have finished modeling, you have to apply an inversed foot pose to get the feet and the shoes deformed to match the human rest pose?
Why should i invert the pose? With my little invisible plane cloth which poses the foot as well as the bones the way i need them as rest pose, i can model a heel, parent it with automatic weights, and i'm good to go, with toe control and everything. Of course this doesn't mean you can make a cloth for MH that way. When you try to set your human export as "human" manually in the makecloth menu (and your shoe model as "cloth"), you will notice that the created shoe in mh will have deformations, mostly the heel will be shortened because the back-bending toes and their influence are too close to the tip of the heel, when mh tries to show you the flat foot pose. Even if you then tell mh to use the bvh for that shoe, the heel stays short. It's really frustrating modeling high heels for mh, at least for good looking ones.