I really like this one http://www.makehumancommunity.org/clothes/universal_low_poly_high_heel_10cm.html. It's low poly but elegant, which I consider hard to do. It looks like something a woman would like to wear. If I tried to model this, I'd probably end up with something that looks like these concrete boots gangsters put onto you before they drown you in the river.
So I decided to give this asset a decent material. First thing I noticed was the uv layout. There's a seam straight on the top of the shoe. This will cause trouble with a lot of textures, because it's visible and no real world shoe has a seam here. Let's change this. I moved the seam to the heel. That's where real world shoes have it, so it's not a problem if it's visible.
And this is what I got so far after some texture work:
But here we run into another problem: Heavy uv stretching. Reason: The object got unwrapped in the foot rest pose. The heel will never be posed this way in any render. It should be unwrapped with the foot pose applied. And this is where I'm stuck. How can this be done? It's easy to import and export OBJ-Files and keep the vertex order. It's also easy to edit an OBJ-File and just exchange the lines that start with "vt" (the uv layout), but there's no way to export the posed heel from makehuman and preserve vertex order.