jujube wrote:just speaking for myself here, Daz studio comes with free assets for making realistic sexy humans but that's not what I want, I prefer how makehuman starts with an androgynous human with clean topology, ability to modify it to become any age/race/gender/etc, and the ability to easily export it to blender to be modified.
I wonder if the best thing to do in makehuman's future is not to hope for a large asset library to be created, but to create/improve more pipeline tools for the human model+rig to be exported to a wide variety of programs. The makehuman CC0 license is a huge plus when it comes to using it as a base for editing.
Can we have both? MH is great for its flexibility when creating models is concerned, something not possible in well-known proprietary tools (I personally don't like models in Poser or DAZ, they seem too glam and doll-like to me), but it falls short when choosing clothing, hairstyles etc. I think we can have the best from both worlds, if the tools become easy enough for actual artists to use.