boredom on the nightwatch

Images of characters done with MakeHuman

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boredom on the nightwatch

Postby andyp » Thu Mar 06, 2008 11:48 pm

so here is an image that i'm using as a test shot for lighting for my bridge mesh,
on the characters

person- makehuman
clothes- blender using http://www.davidjarvis.ca/blender/tutorial-05.shtml that tutorial
hair- daz studio imported into blender
bridge mesh- blender

enjoy!
Attachments
BRIdge nightwatch0014.jpg
andyp
 
Posts: 45
Joined: Fri Feb 15, 2008 8:35 pm

Re: boredom on the nightwatch

Postby Manuel » Fri Mar 07, 2008 5:59 pm

the forehead is because the character is not human, right?
Manuel
 

Re: boredom on the nightwatch

Postby andyp » Fri Mar 07, 2008 9:52 pm

Manuel wrote:the forehead is because the character is not human, right?


the character mesh is actually the one the i had used to test out my forehead displacement in this threadhttp://www.makehuman.org/forum/viewtopic.php?f=4&t=34

and in order to get the textures to look right i increased the number of verts in the forehead region,
it gave the regular head with out the textures some worry wrinkles

at least thats what i think you meant

this image was meant more so as a test
and i liked it so i posted it
andyp
 
Posts: 45
Joined: Fri Feb 15, 2008 8:35 pm

Re: boredom on the nightwatch

Postby Manuel » Fri Mar 07, 2008 10:44 pm

andyp wrote:this image was meant more so as a test
and i liked it so i posted it


I like it too, my question was only to be sure it was not a MH bug in the exported mesh...
Ciao,

Manuel
Manuel
 


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