I have been learning how to use the MakeHuman plugin for Blender, better known as MPFB, currently in version 2 beta. I am using Blender 4.2 LTS running on Linux Mint Cinnamon Virginia. This is loaded on my main workstation named Spanky.
The system is flawless, but I am eventually going to need a much more powerful machine once I start cranking up the settings. Right now, I am going in slow at 1920x1080 on the rendered images, but I plan on doing much larger pictures once the humans I create are placed in scenes. For now, they are imaged against a plain gray featureless background. One of these files is seen below:
The model in the image is known as female_003, a young Caucasian big beautiful woman with very long hair and a lovely round face. She was rendered using the Blender EEVEE rendering engine. This is the most basic of the kit inside Blender and my box can run it while grunting a bit, using around 5GB of RAM with the nVidia at high performance mode.
One light was placed so that it illuminated her from a distance with the barn door open wide. She struck a nice fashion pose so she could show off the flapper dress which perfectly flattered those wonderful curves. She kept a straight face as the camera dollied in. (I cannot model expressions yet within the plugin.) Render time was around 90 seconds.
One of the things I really like about this setup is the way MPFB fits a wide selection of clothes to the model. Since I have a reasonable amount of machine resources, I have enabled the auto fit feature in the Library Settings. Most of the boxes which enable realism are also checked.
There are no poke through issues with clothing, which was a pleasant and totally unexpected surprise given all the hassle I had putting garments on big girls modeled in MakeHuman Community. But then, it is not fair to compare the two environments since we all know how powerful Blender is.
MakeHuman can run very well on modest gear, wherein Blender will gobble up your entire machine, no matter how powerful it is. So, for those hesitant nerds looking for a reason to upgrade those boxen, now is the time if you wanna blend like the pros. (I have actually went out and watched the seasoned producers on Youtube doing their Blender magic. It is both scary and exciting to be in the camp where they are, even with my humble elder c.2014 Xeon 'station. It is enough for the kind of work I want to do as a beginner.)
Another thing I am really impressed with is how the mesh behaves when working the sliders while building a model from scratch, as the one above was done. The wattle jawl, one of my most wrestled with areas when attempting realistic BBW and SSBBW results, can now be done very nicely with one slider, the Double Neck tool on the Neck menu under Modelling. I used to need many sliders. mostly custom ones made by Elvaerwyn, who was able to get those worked into the mesh operators inside MPFB.
The sliders are far more effective and much more realistic. The weights are handled more accurately within the plugin. (Now, you must understand that the plugin leverages the vast and mighty compute power of Blender, which can scale up as your hardware grows stronger.)
MPFB provides an easy to use shell so one does not have to spend forever to get things up and going. Along the way, it exposes Blender in such a way that makes the user want to know and do more. With Blender, the sky is the limit, heck, even beyond.)
How big is your imagination when mousing around on your 'station?