Elvaerwyn wrote:Greetings,
And Big welcome!!
Very cool, glad to see you enjoying working with the software!
What do you do in unity if I may ask?
Elv
I'm working on getting to a point where I can specialize in vrm models. Applications for vtubers and virtual reality apps like vrchat. So a lot of design with motion and facial capture in mind. Possibly, in the future, maybe some fun remote control scripting. So you can douse a model in water or similar from a twitch stream. It's such a new specialty, that most people just aren't doing it yet. And I want to play here. So I'm doing it.
I started with vroid studio, and I pushed it as far as it would go, and I couldn't get the look I wanted. So I've been experimenting with other platforms and tools, to see if I can get to a point where I have all the base rigging essentials I need, but also an aesthetic that I'm comfortable working in. Anime isn't really my thing, and I like some degree of realism, even if the final output has to be just a little cartoony.
So right now, I'm trying to beat the blender importer into the shape I want it to be. A zebra! No, just kidding. But I'm writing some quick python for it. This weekend (if all goes as expected), I should have it fully forked and shared on github.
And I want to do some texture and material work.
Also, love your work in the community resources!