Re: Making Fat Women in Make Human
Posted: Sat Sep 25, 2021 5:55 pm
This is one of my diplomat characters named Claudia Fontana. She is a patrol person in the service of Mount Olymus City as an envoy to her political legion back on Earth. She was born on Mars and has been witness to it becoming an independent and sovereign entity, free of the things that her family left behind so long ago.
As you can see, the neck roll targets are very effective at creating a thick neck which looks real. You see, when modeling a face which is thicker than average, many sliders must be used, from the stock controls to the ones you have added. Such was the case here. This is how we did it...
Open a default model in MakeHuman. Run the Randomize tool under Random. Check all boxes and stop when the tool arrives at a pear shaped female. Turn on the symetry button on the toolbar. Turn on the division button on the toolbar. On the main page, turn gender all the way over to female. Turn the weight slider all the way to the right. Go into custom and use all available BBW targets in your kit to arrive at the finished shape. She will be slightly thinner than we want. Finally, bump up the thick female slider in custom (third party target).
The neck roll targets are very strong, especially when used together with an already thick neck. They are very effective as not only sculpting devices but also as fixing tools. In the model above, we used them more as sculpting machinery and the results are exactly what was desired.