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Re: Cheetara and others...

PostPosted: Fri Feb 09, 2018 8:10 pm
by ivmeneze
Iron Man

Re: Cheetara and others...

PostPosted: Fri Feb 09, 2018 11:33 pm
by punkduck
ivmeneze wrote:Head Red


Considering the red head girl: is this polygone hair? I'm not really sure, but creating this hair-do with strand hair would be very hard.
It looks really good.

Re: Cheetara and others...

PostPosted: Sat Feb 10, 2018 3:33 am
by ivmeneze
punkduck wrote:
ivmeneze wrote:Head Red


Considering the red head girl: is this polygone hair? I'm not really sure, but creating this hair-do with strand hair would be very hard.
It looks really good.

is a simple model of hair in wavefront format (.obj), but very well done the texture part. Please, can you turn it into .mhmat? Thank you...

Re: Cheetara and others...

PostPosted: Sat Feb 10, 2018 8:34 pm
by punkduck
ivmeneze wrote:is a simple model of hair in wavefront format (.obj), but very well done the texture part. Please, can you turn it into .mhmat? Thank you...


Depending on the geometry (quads or triangles) it is possible to do it by using the blender plugin makeclothes. It will be normally created on the helper-geometry. Blender then will export a .mhclo file and the .obj (which might be changed a bit to fit the body). Without the .mhclo file it will not work in MakeHuman. The .mhmat file itself is a small ASCII file containing a description of the material, in your case the pathnames of texture (and normalmap), some color information, information about transparency etc.

If the geometry consists of triangles then subdivision destroys part of the texture ... but it is also possible to load it into MakeHuman ...

However if you did not do this hair-do by yourself, we are normally not allowed to do that by uploading it into the assets, because of copyright reasons, then the real author must give his commitment. When it is CC0 then of course we can do it ...

I just converted some hairstyles from smutba.se to MakeHuman privately to see if they work, but even when the text there tells me, they are free, I don't believe it ...
I'm working with strand hair, so normally I don't need them but I also know that e.g. Daz3d has some very good polygone hairstyles ... but to use them one have to buy Daz3d ...

If you created the hairstyle, then everything is possible, I have worked together with some members in this forum (e.g. Grinsegold's diver suit). In this case you can append the .obj files and the textures directly. Doing that by using PM will not work as far as I know, because the size of the files in PM is limited to 64k ...

Re: Cheetara and others...

PostPosted: Sun Feb 11, 2018 1:14 am
by loki1950
Doing that by using PM will not work as far as I know, because the size of the files in PM is limited to 64k ...


DropBox or OneDrive are useful for this just post the link to it and make sure that it's in the public section of your cloud account ;)

Enjoy the Choice :)

Re: Cheetara and others...

PostPosted: Sun Feb 11, 2018 3:23 pm
by brkurt
punkduck wrote:
ivmeneze wrote:is a simple model of hair in wavefront format (.obj), but very well done the texture part. Please, can you turn it into .mhmat? Thank you...


Depending on the geometry (quads or triangles) it is possible to do it by using the blender plugin makeclothes. It will be normally created on the helper-geometry. Blender then will export a .mhclo file and the .obj (which might be changed a bit to fit the body). Without the .mhclo file it will not work in MakeHuman. The .mhmat file itself is a small ASCII file containing a description of the material, in your case the pathnames of texture (and normalmap), some color information, information about transparency etc.

If the geometry consists of triangles then subdivision destroys part of the texture ... but it is also possible to load it into MakeHuman ...

However if you did not do this hair-do by yourself, we are normally not allowed to do that by uploading it into the assets, because of copyright reasons, then the real author must give his commitment. When it is CC0 then of course we can do it ...

I just converted some hairstyles from smutba.se to MakeHuman privately to see if they work, but even when the text there tells me, they are free, I don't believe it ...
I'm working with strand hair, so normally I don't need them but I also know that e.g. Daz3d has some very good polygone hairstyles ... but to use them one have to buy Daz3d ...

If you created the hairstyle, then everything is possible, I have worked together with some members in this forum (e.g. Grinsegold's diver suit). In this case you can append the .obj files and the textures directly. Doing that by using PM will not work as far as I know, because the size of the files in PM is limited to 64k ...


Hello Punkduck! Now that I've posted the wig rigging tutorial; I'm going to post a 'Farrah Fawcett 1976' hairdo; however, I"m steering clear of MakeClothes. You may do the honors, if you so wish. Later this week, after my lecture work is done. :)

https://www.vanityfair.com/style/2015/08/farrah-fawcett-red-swimsuit-bruce-mcbroom-history-of-fashion

Re: Cheetara and others...

PostPosted: Sun Feb 11, 2018 9:27 pm
by ivmeneze
Red Bikini

Re: Cheetara and others...

PostPosted: Tue Feb 13, 2018 2:40 pm
by ivmeneze
Cemetery...

Re: Cheetara and others...

PostPosted: Tue Feb 13, 2018 7:24 pm
by Mindfront
ivmeneze wrote:Cemetery...

Great ambience :) A place to go when it's time to rest.

Re: Cheetara and others...

PostPosted: Wed Feb 14, 2018 11:08 am
by ivmeneze
Middleage Female