Superhero movies is not my favorites but sometimes in lack of better things to do I have seen a few, so it wont hurt to give Wonder Woman movie a chance.punkduck wrote:If you like a film where the leading actress (Gal Gadot) plays a comic character with super natural powers, but also is sometimes naive, sometimes is surprised about mankind, sometimes is angry, also shows empathy and has a good sense of humour (and therefore seems to be a normal human instead of being a superhero) then you should watch it.
Sad and very beautiful picture at the same time. Today many people start wars, even in the virtual world for imbecile reasons e.g. someone have hair in their armpit. So Wonder Woman have alot to learn about the human kind.punkduck wrote:which was the reason for this emotional picture, which I did after watching the movie:
download/file.php?id=5470&mode=view
My inspiration when made Zakiya is the "San People" and "Ancient Nubia", another inspiration is my favorite character Michonne in The Walking Dead. Most important was to make her look like an almost real person with perfect defects. That goes for Jennifer aswell which have a big operation scar on her stomach. I dont know if anyone notice it on the bikini render.punkduck wrote:Sometimes I ask myself, who inspired you to create her exactly the way she is ...
Thank's These test and other renders have revealed some texture flaws I had to adjust along the way but in the whole it seems both Jennifer and Zakiya is close to acceptable enough for more serious work. If they look alright in closeups with only a sun lamp, and then in this studio light, they should look good in almost any lighting environment HDRi or not. Also a good practise in learning to do poses.wolgade wrote:What a great image. And I still can't believe that the lady is just a bunch of vertices.
Zakiya's hairdo is now finished and can be downloaded as a particle scalp from User contributed assets - Custom content - African hair with bun. http://www.makehumancommunity.org/conte ... h_bun.html
Some hairstrands can change position when fitted on another head, also when posing. I dont't know why Blender does the curls flat but it only shows in certain angles. Level of steps is 7. The scale is metric 1:1 and important to know as most of the particle settings is dependent on the scale.
More of Zakiya:
I have tried to get the nail material to look better but in some light they still look a bit unnatural.
Here it would look better with some creases when bending the thumbs and someday I will try to do something about that. The hand part of the texture is mirrored but when I first did this render it looked to bad, so I made some minor texture editing to make it less obvious and did a rerender.
Zakiya need to rest. Here it shows that the elbow crease looks wrong but I think it may pass this time.
After this it's time for my male characters test renders and adjustments, it should be intresting to se if they look "decent" enough. So far they have been on hold and stil using the old skin material and specular texture. When and if I got them to look good enough, I will update my previous contributed "skin male african middleage" http://www.makehumancommunity.org/skin/ ... leage.html