Happy New Year 2017!

Images of characters done with MakeHuman

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Happy New Year 2017!

Postby Mindfront » Sun Dec 25, 2016 3:24 pm

Mindfront_-_Happy_New_Year_2017.png
Happy New Year 2017

I call this scene "It begins" and is the second scene I done that I actually finished (the first was a music video I did in Blender Internal before I ever tried Cycles.), one inspiration is the photographer Gregory Crewdson.

The truth is that every time I want to do a scene I must create lots of assets. For instance making clothes which was necessary for this scene, I had to learn many new things. It is very frustrating when one want to be creative but always hit lack of stuff and knowledge. But now as I am more familiar with Blender and MakeHuman it goes faster to create what I need.

To celebrate I give MakeHuman Community the skin, normal and specular texture on the dancing man, and (I dont know if it is of intrest) the poses of the dancing and talking couple, as CC0.

Skin:
http://www.makehumancommunity.org/skin/ ... leage.html

Eye:
http://www.makehumancommunity.org/conte ... ye_02.html

Dance poses:
http://www.makehumancommunity.org/conte ... woman.html
http://www.makehumancommunity.org/conte ... h_man.html

Other two poses:
http://www.makehumancommunity.org/conte ... glass.html
http://www.makehumancommunity.org/conte ... glass.html

I had hoped to create more clothes to the community before christmas but this scene took all my spare time.
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Re: Happy New Year 2017!

Postby punkduck » Sun Dec 25, 2016 10:24 pm

Hi,

Great scene. And typical for the younger ones ... their world is shrinked to a 15x10 cm display (girl left side) ;) .

Well I will do some more clothes next year, mostly based on different topics e.g. sports. Good ideas from the community are also welcome. The difference between us: I'm only creating clothes for females, you also do some for the males ...

Btw. where are the girls who have more sense of fashion than me in this community? :cry:

So for everyone here, let's hope for another year with a lot of good ideas ....
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Re: Happy New Year 2017!

Postby Mindfront » Tue Dec 27, 2016 4:54 am

punkduck wrote:Hi,

Great scene. And typical for the younger ones ... their world is shrinked to a 15x10 cm display (girl left side) ;) .

Well I will do some more clothes next year, mostly based on different topics e.g. sports. Good ideas from the community are also welcome. The difference between us: I'm only creating clothes for females, you also do some for the males ...

Btw. where are the girls who have more sense of fashion than me in this community? :cry:

So for everyone here, let's hope for another year with a lot of good ideas ....


Thanks! :D
Yea, and you should see what is written on her screen, to be continued...
The MakeHuman males must also get dressed occasionally :lol: . I have some unisex knitted sweaters on my agenda.
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Re: Happy New Year 2017!

Postby wolgade » Sat Dec 31, 2016 9:13 pm

Nice scene. I thought of doing some kind of reply. Usually I try to avoid posting renders I'm not at least a bit satisfied with. My only excuse is that otherwise I would have missed the deadline.
new_year_2017.jpg

Happy new year to all the developers, contributers, helpers, explainers and all the other nice and friendly people you can meet here.
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Re: Happy New Year 2017!

Postby loki1950 » Sat Dec 31, 2016 9:50 pm

Not that bad a render wolgade 8-) they are all compromises and my turn to say Happy New Year.

Enjoy the Choice :)
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Re: Happy New Year 2017!

Postby wolgade » Sun Jan 01, 2017 4:14 pm

loki1950 wrote:Not that bad a render wolgade 8-) they are all compromises

Let me explain what I don't like:
The initial idea was both characters holding glasses of champagne in their hands. This would have required modelling the glasses and, more difficult, champagne which has these funny bubbles inside. I dropped this idea due to lack of time and went for the cocktail glasses I modelled some time ago. After putting these glasses in front of the characters I realized that they were barely perceptable. Glasses and beverages have to shine and sparkle in an image like this. So these glasses went to the table. Too much compromise already at this stage.

Next trouble: Fireworks. Ok, I never did this before. Most tutorials on this topic use Blender Internal. I use Cycles. Some particle tricks simply don't work with cycles. I'm really not satisfied with the fireworks. They lack trails of sparks behind every coloured dot. They lack smoke. They just look like lamps.

At last I modelled the rocket cascade to bring some action to a too static scene.
rockets.jpg

Generally a good idea, but the direction of the rockets destroys the composition of the image. This can be fixed, of course, but this takes time and I wanted some result in 2016.

Last point: Lighting of the characters. It's a quick and dirty job and should have been done better. The way it's done now leads to a lot of noise although the image got rendered with 6000 samples.
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Re: Happy New Year 2017!

Postby Marco_105 » Mon Jan 09, 2017 3:55 pm

Happy new year everybody :P
I like first render Minfront, i will try you skin and assets.

For fireworks maybe you could find a way there https://www.youtube.com/watch?v=s9vceDdTufo

Long way to us.
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