CallHarvey3d wrote:Looks great! getting things in-game and working is the hardest part but a lot of times the most satisfying. i never did upload the male version of that skin. at the time there did not seem to be much interest but id be happy do put it up after the holiday break. I've not had much time to play around on personal projects lately even my comic is on back burner for the next couple weeks but when i do get back into it i'd be happy to provide some content for your project. I can't promise a huge effort but if you put together a prioritized list of assets i can let you know what is feasible. Project is looking great, keep at it! Happy Holidays!
Hey thanks!
Yeah I got the same rush of excitement seeing my characters fully in game, that I would get when I write a script, direct the actors, and watch them perform a read-through for the first time. Your imagination, come to life!
Are there any other fantasy/medieval elements you think would be clever or intuitive to use in Make Human? Sometimes I think it's best to approach the puzzle from the finish, you know. For now I have enough to populate my world with some humans and these races, some monster Orcs, Skeletons, and all sorts of fey/vampire/monster/zombie things thanks to your work.
In my game, I can use the same armor models on all the races because I'm using the human default with all variables set a specific uniform way. In Unreal Engine, I scale the character's XYZ to create the short dwarves, the giant Ogres, the skinny Elves, etc.
So really all the variation is in the face.
Lizardfolk have always been my favorite, ever since playing as a S'kra Mur on DragonRealms, a RP-heavy text-based MUD by Simutronics who also made Gemstone III, the MUD on AOL back in the day
There have been many types of Lizard Folk faces, from dragon-esque to human with slots for nose, to iguana-esque weird frog thingies. I'm not a big fan of the official DragonRealms style, or any of those really, and I'm not looking to rip that off anyway. I guess Argonians in Skyrim came closest, but they're too ugly, ridgy, bony, spiny, no grace - no serpentine elegance?
Here's some images I just found on Google that remind me of what I always imagined my guy to look like in that game
As you see, not so much dragon-like, more gecko, with like, some personality. Smooth features, maybe can become bony at the extreme range somehow? I don't know how these things work
As you see I already have a "lizard man" in my game so anything at all would be pretty cool, really.
In my game world, the Lizardfolk are on the "Good" or civilized/"alliance" style faction, so nobility and grace "despite" their lizard features... but also... you know... it's also a play on the lizard folk who rule us from the ivory tower
hehe so they can keep some of that sinister quality