I did a quick scene yesterday, inspired by punkduck and Milkman. Thought demonstrate the potential of MakeHuman, mhx2 (thank you diffeomorphic (Thomas Larsson)) and Blender.
These figures is made just for this test scene, I put on their clothes in the MakeHuman, imported them into Blender with mhx2. In Blender I did some fine tuning of the trunks and then I started to pose the figures. The woman is dressed in punkduck's "Bandeau bra" and "String 4" and the man is wearing my "M Swimming trunks 02". Both have my eyelashes "Eyelashes 01" and the woman has my eyebrows "Eyebrows 01".
I call the scene "Coffe Break" for that is what I needed a lot of when working.
The man topologies is "Male muscle 13290" which unfortunately have some problems with the UV, and some deformations looks weird, and I should have fixed some on his wrists, which appear to be slightly too narrow. The woman has the standard topology which I like best to use. A little while ago I discovered the modifier "CorrectiveSmooth" that seems to make the deformations nicer and I have so far not needed to change the default settings to get good results.
I have not come to learn to do hair and hairstyles so the woman's hair is just a rush job, and I tried to change
the color of the shadows to fit the background blue-gray shadows but did not get it to work.
So far I have made three MakeHuman skin including normal and specular textures. By mixing my own textures with MakeHumans I can now create many variations. The Woman tanlines is created especially for image 2 by baking an ambient occlusion with "Bandeau bra" as I then added with the skin texture. The woman's skin material need some more work but it feels that the man's skin is relatively complete. It's hard to do materials that work in all situations. A problem with normal maps is that in some cases sharp edges between light and shadow appear.
The reason I found and started using MakeHuman is that I was thinking of doing a scifi scene to my music and needed some
people with clothes in the scene. (the scifi scene is not finished.) I did not bother to test daz3d, since I did not liked the overall impression and was uncertain with their license. MakeHuman is more like "cut the crap and get down to business."
It's so much better to have the clothes in MakeHuman and only make fine adjustments in Blender, it saves much time and make the clothes reusable.
To you who have or will begin to learn MakeHuman and Blender I highly recommend VscorpianC, she has taught me so much I am forever grateful for the work she put in to make her tutorials.