wolgade wrote:It's far from being finished, but I thought I'll post it anyway. I'm not satisfied at all with my cloth shader.
If that is the original exported shader setup, at least change the color input from the glossy shader to the texture, white and a fresnel is a lit bit to much for black clothes except you create latex
. And I normally add this displacement stuff in my tutorial, when I have no normalmap or generate structure by a noise or voronoi shader.
But the rendered picture is very realistic, much better than most of my scenarios!!!
joepal wrote:punkduck wrote:oh god, and Joel Palmius asked me to use these delete_groups
If I do that your girl would be fully transparent. For the new tubetop (I work on this damned normal map the whole afternoon ...) I used the delete-vertices, also the tight (long) jeans is changed.
The delete group is not destructive when you export with MHX2. All you need to do is disable the driver for the mask modifier, and then you can toggle that modifier on and off on a per-need basis.
So it's way better to have the delete group available but have to disable it if necessary (which is very easy) rather than not having it available and have to manually delete vertices or assign them a transparent material.
may be I'm using an old version, but after 5 times I realized, that I must mark the "override exported data" option in the mhx2 importer.
Otherwise the mask modifier is not created.
But special thanx for the information, this is really an option, maybe it is also good in my "library context", because I often have to adjust faces.