the daily life of models

Images of characters done with MakeHuman

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Re: the daily life of models

Postby punkduck » Sun Nov 11, 2018 7:54 pm

I was sure, that my model Evi has no secrets. But she always was looking in the forum, if there is some lovely guy somewhere. I did not know, how she made it without informing me, but she was able to get in contact with Kamden. First Kamden visited Berlin and then he was moving further to Austria. He just stopped in Nuremberg, then Evi was gone :o

I dunno, it was love at first sight, I guess.
kamden+evi_bench.jpg


kamden+evi_standing.jpg


kamden+evi_on_blanket.jpg


Well Evi will go to Sweden now. But only one copy of her. This is the advantage of virtual people. Thank you Mindfront to make this rendezvous possible and thank you Elvaerwyn for the clothes (since I am not allowed to do the scene with nude characters I could create this scene without doing own further assets :shock: ) . I just enjoyed the collaboration of different forum members!

(background pictures are own pictures made in Mittersill, Austria)
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Re: the daily life of models

Postby Mindfront » Thu Dec 13, 2018 6:31 pm

Evi and Kamden returned safe to Sweden. Kamden always drive keeping the speed limits or slower and half the time Evi drove. It's better to arrive late than never. Two images posted in my thread viewtopic.php?f=2&t=15545&p=46759#p46759
And punkduck, thank you back, this project was and still is (one image left) great fun. :D
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Re: the daily life of models

Postby punkduck » Thu Jan 24, 2019 5:59 pm

After a longer time of render-abstinence I did a picture again. The next pictures show the result of weighted shrink-wrap with a hi-poly tri-mesh I got from Elvaerwyn. Using the changed mhx2 exporter it now works without problem using triangles, when I select vertices in Blender.

So after being sure that no skin was outside the dress (e.g. nipples), I activated shrink-wrap to follow the body. But this time only for parts of the dress, so that no latex-dress was created. Here is the weight-painting of Elvs dress (excluding the zipper at the back):

weight_painted_dress.jpg


Red means "follow the body" and blue "stay as you are". It works rather fine until arms or hands are touching the painted areas. Unfortunately the complete body is selected as object to shrink to, maybe a duplicated and animated but invisible body without arms, head and feet might even work better ..., but I managed it at least.

Btw.: Evi changed a bit in face region, I used blender to move the eyebrows to this lower location. Until now, no target is able to simulate this (maybe I will add a target somewhen), but slowly Evi matches more and more the original girl, whoever that may be.

evi_ribbon_dress.jpg


Thanx a lot for the dress, Elv :D
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Re: the daily life of models

Postby wolgade » Fri Jan 25, 2019 10:46 am

Great dress and Evi improved a lot. Weighted shrinkwrap looks promising, but you could go even further using cloth simulation for the lower part of the dres.
punkduck wrote: It works rather fine until arms or hands are touching the painted areas. Unfortunately the complete body is selected as object to shrink to, maybe a duplicated and animated but invisible body without arms, head and feet might even work better

Using a duplicated body is the way to go. I had to use this technique here: http://www.makehumancommunity.org/forum/download/file.php?id=6988&mode=view

I used a duplicated body without arms as a cloth collider. Otherwise it wouldn't have been possible to place Evi's left hand on her leg.
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Re: the daily life of models

Postby Mindfront » Sat Jan 26, 2019 10:07 pm

Great dress, like the color and especially the ribbon skirt.

Weighted shrink-wrap, yes, funny I forgot it's possible :oops: Thanks for the reminder :D

punkduck wrote:It works rather fine until arms or hands are touching the painted areas. Unfortunately the complete body is selected as object to shrink to, maybe a duplicated and animated but invisible body without arms, head and feet might even work better ..., but I managed it at least.
Thats sounds like a good solution to try.


punkduck wrote:Btw.: Evi changed a bit in face region, I used blender to move the eyebrows to this lower location. Until now, no target is able to simulate this (maybe I will add a target somewhen), but slowly Evi matches more and more the original girl, whoever that may be.
Our characters are in constant metamorphosis :D Never finished... :geek:

Looking forward to try your mhx2 exporter.
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Re: the daily life of models

Postby punkduck » Wed Jan 30, 2019 10:31 pm

Elvaerwyn did another dress, where I first had no idea, where she had this idea from. But it was too extraordinary not to do a scene with it.

Since the dress has similarities with dresses used in World of Warcraft, I decided to create a location similar to the throne of tides. It is a free interpretation so, the throne should not be like marble or other real materials, it should be colourful and playful like in the game itself.

Since I am no gamer, I had to create it from a single screenshot. I hope it is not that wrong and you like it.

noelia-throne-of-tides.jpg
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Re: the daily life of models

Postby wolgade » Thu Jan 31, 2019 4:23 pm

Interesting dress. I've never seen a woman wearing something similar to this. And I certainly would remember. :lol:
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Re: the daily life of models

Postby punkduck » Tue Mar 05, 2019 9:51 pm

I also want to present something new. I did a treasure chest for Elvaerwyn (see: http://www.makehumancommunity.org/forum/viewtopic.php?f=2&t=16910&start=13) and then decided to create also something which reminds us of pirates. So I searched for fashion combined with the term "pirate" and decided not to take a costume for carnival (although it is carnival season in Germany at the moment :D ).

So here is something between steampunk style and cosplay of course. The boots are made by Elv ... corset and blouse are new. I will add the new clothes to the assets later.

leska-pirate.jpg
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Re: the daily life of models

Postby Elvaerwyn » Thu Mar 07, 2019 2:01 am

Very nice work, cannot wait to see the outfit get a true workout! XD
She who knows in repose with prose...
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Re: the daily life of models

Postby punkduck » Sun Mar 10, 2019 6:26 pm

Well Elv, it took some time to create a flintlock pistol (based on a 17th century English King William III dragoon pistol) to equip a more meaningful scenery. The weapon is rather big (approx. 50 cm long, but weight is less than 2 kg as far as I know). So presenting "pirate"-fashion is now combined with stealing (or defeating?) jewelry. The jewelry is a resized version of the earrings my friend Elvaerwyn made (I used it for a picture with Noelia before).

Well decide yourself, if the weapon is more dangerous for the person who shoots or for the opponent :?
Btw.: after the photo-shooting I have to bring back the weapon to the museum ... otherwise I will have problems ... :roll:

leska_pirate_flintlock.jpg


(the pistol is quad-only ... maybe I pipe it through makeclothes :mrgreen: )
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