Re: the daily life of models
Posted: Sat Jun 23, 2018 7:12 pm
Perhaps make a proxy of it . IIRC Manuel has/had access to a bunch of 3D-scans of humans.
modelling of 3-Dimensional characters
http://www.makehumancommunity.org/forum/
http://www.makehumancommunity.org/forum/viewtopic.php?f=2&t=13672
Yes, even if you have a real life reference. It's easy that the proportions get completely wrong and I've found that it's good to rest for a few days and then check again.punkduck wrote:Anatomy isn't that easy.
Mindfront wrote:This looks like a great start, I can already see the horse running around on the meadowsYes, even if you have a real life reference. It's easy that the proportions get completely wrong and I've found that it's good to rest for a few days and then check again.punkduck wrote:Anatomy isn't that easy.
RobBaer wrote:Fixing the eyes will make a huge difference. Out of interest is the hay on the floor just an image texture, or did you use a particle system to make it. Whichever, it really adds nicely to the scene.
loki1950 wrote:Really like action of the horse's gait specifically the slight kink in the spine as she descends the curved path still looks like they are walking on air though
Enjoy the Choice