RobBaer wrote:Now that Leska is playing in the big time, she might want to ask that "community dentist" Marco_105 about trying some *Star_teeth. They seem to work better with a lot of open mouth expressions than the built-in teeth.
http://www.makehumancommunity.org/cloth ... teeth.html
Don't talk about dentists, I had a root resection this year ... these guys are evil, evil, evil
Okay back to the topic: I've tried the teeth and made a comparison directly in MH. I changed the material of "base-teeth" and "star-teeth" to litsphere "leather" to make them more visible and then played around with the vocalize and surprise2 expression by simply toggling between the teeth. Then you will see the differences. The star teeth were slightly lowered, pushed forward and the upper jaw (at least) is enlarged. I was aware, that a smile does not really work in standard, so I also lowered the teeth after import in Blender. But changing the size of the upper jaw may result in weird effects ... (by exaggerating this you make my girls look like horses
)
The picture in the beginning of this topic (
http://www.makehumancommunity.org/forum/download/file.php?id=3629&mode=view) was done with base teeth (a bit lowered of course), the teeth are visible. You can also push the corners of the mouth upwards until you may see the teethridge, like in reality. But in this case the star-teeth may peek through the lips.
I also tried to change the material of the teeth (only the teeth, not the gum) to a special pearl-like material. The effect is hardly noticeable, so it is sufficient to throw out the fresnel of the original setup and increase the gloss of the texture. But all these things only have an effect if you are close to your character ...