Hi again
My patterns are normally a combination of handpainted patterns e.g. like a simple checkerboard in lower part of the babydoll or honeycomb pattern in breast region combined with texture-patterns.
For the texture you could use the real pattern from clothes, if you (or your girlfriend or wife ) own them or sometimes you will find good pictures of clothes in the network. If the pattern is repeating you only had to find the sector with the best perspective view and repeat this so you could use the pattern like tiles. For good patterns there is a another possibility, just google for "Henna pattern".
The texture of the cocktaildress was an 8 hour work (it was my first piece of clothing, I wasn't even aware of how to change the upside-down direction of the UV Map ), for the texture of the bandeau bra including string I need about 4-5 hours.
I will continue with tight long jeans, like my model Evi is wearing in the picture when she passes a bridge in Verona (Italy) ...
There is also a short pair of jeans, which uses the same texture (I guess, in this case I've to upload the texture twice ...). Users with knowledge of the structure of the mhmat-File simply should redirect the png-path. The sleeveless still shirt needs a normal-map before I will put that into MH repository, so I will add that later.
I hope the Lingerie is okay. Btw.: I had to add a max_pole parameter into the mhclo Files because of the double layer of the bra ... that was new for me.