punkduck wrote:And some of these fingernails disappear in the body ...
Now that you told me... That's the problem. You get blind for even obvious mistakes after spending too much time with Blender. I was so busy creating some background obstacle to hide the trees on the HDRI, that I forgot to check the poses.
punkduck wrote:Don't care about it. The picture looks great.
Thanks, but I'm not too happy with the lady on the right. The ponytail looks good from the side, but I always avoided to do a frontal shot and I think there are valid reasons to avoid it.
punkduck wrote:after at least 3 hours of render time we will find these flaws.
Almost ten with GPU rendering on a GTX1070. I wanted crispy shadows for this and the other pool scene. I found a HDRI that could be used without restrictions and provided these shadows. The downside: Sharp shadows means small lamp. Small lamp means noise and fireflies with Cycles. This is especially true in conjuction with refraction (water). You have to use a lot of samples to get out of the noisy hell.
punkduck wrote:Strand hair disappears in the shoulder, ear, eyes
I had this one with the lady in the middle. At least I discovered it soon enough and all by myself.
punkduck wrote:Most ridicolous: camera is on the other side of a wall doing an indoor scene (the wall is switched off in the Blender view, to be able to model the scene).
My all time favourite. Objects switched of in the view port. Happened the last time when we were discussing lighting. The hairstyle of the character I used was derived from the ponytail as I'm a lazy guy and hate to do all the settings over and over again. The render included a small torus which only made sense for the ponytail. This torus was just freely flying above the head of my character. Do I need to tell that this flaw was the very last to render?