8k bump map

Images of characters done with MakeHuman

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Re: 8k bump map

Postby PrefectF » Mon Aug 27, 2018 3:06 am

lorddaroth wrote:Is this available anywhere? Because fuck it looks awesome



Glad you like the work. Honestly this was just a test run with painting bump maps instead of sculpting(I should have put it in WIP). The head is the only thing that is close to something finished. If I can find the blend file I will pack the images and upload it. If I remember correctly I think i was using a few bump maps and a normal map. They can all be combined into one normal but with multiple maps there is a lot more you can do to control the skin over various models. If I can get it to upload, not sure about file size restrictions, you can see how it is put together.

Give me a day or two and I'll get something posted...They may not be the full size images.
PrefectF
 
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Re: 8k bump map

Postby PrefectF » Mon Aug 27, 2018 1:13 pm

lorddaroth wrote:Is this available anywhere? Because fuck it looks awesome


Ok, as promised here are a couple of blend files. The first is the combination of a normal map and the bump map that I was painting. This blend shows a basic setup for the materials and how to mix the normal and bump. It is possible to mix and layer multiple bump maps. How you do that is preference. My goal was to create a base then add in extras such as veins and scars or wrinkles without destroying the base bump. You could mix these in a number of ways. My base for the bump was 50% grey and going from there. The additional maps could be painted on a transparent background.The skin alphas I used for texture painting I believe were in a free package I downloaded, but I also make a few custom textures.

I deleted the HDRI I used and the skin texture so they need to be added back into the blend. Any HDRI will work. I think I used a generic makehuman texture for the skin. So just add whatever one you want to use. The spec map is there just to be there it would need some work, I did not work on it much at all. This is really a unfinished project. The base normal map I made in substance painter then edited in gimp with textures baked in blender.

The workflow I used to paint the bump I posted in a earlier post in this thread:

https://www.youtube.com/watch?v=fZyRimOBU-g

sknBump.blend
(21.41 MiB) Downloaded 121 times


If you start to pile up bump maps and normal maps the render times become insane. Especially if you are using large textures. To solve this problem I found a node that bakes all of the combined bump maps and normal maps into a single normal map. This is a super handy node to know how to use because it can take multiple texture maps and combine them into one single normal map. Here is an article on how it is used and where to find it here:

http://digicreatures.net/articles/cycle ... aking.html

And here is the blend that is using it with these textures. Again the same textures were omitted (HDRI and skin)

toNormal.blend
(29.37 MiB) Downloaded 108 times


Again it is an unfinished project but the substance of it is all in the blend files, article and youtube tutorial. The normal that I made and the bump feel free to use however you want to use them. I didnt post them in the user contributions but they are packed in the blend files.
PrefectF
 
Posts: 27
Joined: Sun Jul 26, 2015 2:15 am

Re: 8k bump map

Postby lorddaroth » Tue Aug 28, 2018 9:44 pm

Thanks, I'll check it out
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Re: 8k bump map

Postby PrefectF » Fri Feb 08, 2019 1:24 pm

finalFacel.png

FFN.png

finalBackDark.png


Some continued work with an 8k bump/normal map. Critiques or suggestions would be more than welcome. The last render really has nothing to do with the bump map I just thought it turned out pretty good.
PrefectF
 
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