IK handles?

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IK handles?

Postby victorialampini » Sat Dec 17, 2022 6:24 pm

Do you think FBX export makehuman rigs will soon come with the IK handle features?
It's been very difficult animating them and I'm not the best at rigging, so having the models pre-rigged is always a big help.
Adding IK handles on my own always deforms the models and skeleton.

Anyone know if there will ever be rigs that come with IK controls like many other models?

https://www.youtube.com/watch?v=r0aFUjBb-Yo&t=44s

By the way, Makehuman is awesome! I use it for all my human shaped character models!
Feel free to check out my website to see the work I do with it: https://www.paranovauniverse.com/
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Re: IK handles?

Postby joepal » Sun Dec 18, 2022 1:22 pm

At this point it is unlikely the FBX export will ever be improved in MakeHuman, due to lack of format documentation (FBX is a proprietary closed format with a lot of pitfalls).

If you're comfortable with blender, you can use MPFB to create makehuman characters, see https://www.youtube.com/watch?v=9jmTdhVjAsI

Since MPFB runs in blender, you then have blender's entire toolbox available for FBX exports.
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MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: IK handles?

Postby tomcat » Sun Dec 18, 2022 10:21 pm

victorialampini wrote:Feel free to check out my website to see the work I do with it: https://www.paranovauniverse.com/

That's a huge job. An elaborate world, a lot of personalities of the characters. More than one computer game could be made on the basis of such a project.

Just a question: doesn't Maya allow you to make windows? In Skydan's Treehouse, the windows look like paintings.
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
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