Good morning,
TL;DR
I need to disable the automatic insertion of the subdivision modifier.
Is there a way to do that?
Thanks.
Long version
Some pieces of clothes, particularly complex, make my blender crash when I import them.
Namely, it uses up all my 4GB memory (of which 2.7GB free) and 4GB of swap and then Blender crashes
Investigating, the reason for that is exactly the existence of the subdivision modifier on some specific, and polygon high, pieces of clothes.
Indeed when I import the model, with the same pieces of clothes, directly using another format, Blender does that fine.
And it works fine even when I import it in makeclothes2.
One might wonder why I don't simply import the model using one of the other formats, since it works.
Sadly every other format has some drwaback.
Collada, for some reason, results incredibly messed up during rendering.
FBX sometimes messes with some textures.
OBJ works perfectly, but it makes a single mesh, so if I want then to add a subdivision modifier to the body, I can't (it will end up subdividing the aforementioned piece of clothes too, and crash Blender)
Blender is updated to the last version (2.9something)
Makehuman is updated to 1.2.0
Adding more RAM is not an option (I mean, I'm thinking about it, but if it eats 2.7GB or more for a single piece of clothes, I can't think of working with more complex scenes even if I reach 8GB) and anyway I prefer a consistent solution.
Thanks