Need artist/blender help for next release

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Need artist/blender help for next release

Postby joepal » Thu Jan 05, 2017 8:29 am

There is a bunch of graphical issues/glitches which while not catastrophic would be nice to have fixed for the next release. If you're comfortable with UVs, makeclothes and/or weight painting in blender, maybe you could consider taking a look at these?

The most serious ones are

#954 assymetric/inconsistent weight painting
http://bugtracker.makehumancommunity.org/issues/954

#1034 malassigned vertices in the arm pit
http://bugtracker.makehumancommunity.org/issues/1034

The other ones are:

#662 Male suit UV glitch
http://bugtracker.makehumancommunity.org/issues/662

#787 Braid scalp bleed through
http://bugtracker.makehumancommunity.org/issues/787

#831 work suit texture glitches
http://bugtracker.makehumancommunity.org/issues/831
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Re: Need artist/blender help for next release

Postby joepal » Thu Jan 05, 2017 8:33 am

The full list of things which should most likely be fixed is here: http://bugtracker.makehumancommunity.org/versions/11

However, the things which do not end up being fixed near term will be pushed to the next patch release in order to get a release with the unicode fixes out through the door.
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Re: Need artist/blender help for next release

Postby joepal » Thu Jan 05, 2017 8:34 am

And oh... If you want to get the source material for clothes to do fixes but don't want to run a full source version of makehuman, you can download the individual items here: http://download.tuxfamily.org/makehuman ... /1.1/base/
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Re: Need artist/blender help for next release

Postby CallHarvey3d » Thu Jan 05, 2017 3:38 pm

i will take a look at a couple of the texture issues today. some (male suit) could simply be mipmapping issues that aren't "real" but only appear in the lower quality live renders. Some simple texture fixes could resolve it. Weight painting in general or UV mapping in Blender are not my strengths or I'd be happy to help there too.
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Re: Need artist/blender help for next release

Postby joepal » Thu Jan 05, 2017 4:24 pm

Any help is welcome. :-)

I'm still stuck with testing for unicode problems, currently trying MH with arabic and chinese (both languages which are not necessarily within my skillset).
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Re: Need artist/blender help for next release

Postby CallHarvey3d » Thu Jan 05, 2017 4:59 pm

Hey Joel as far as the Suit the issue is totally in the texture i can touch it up but was curious before i do if you know if there is an original male_elegantsuit01_diffuse.png or .psd that's larger than the one in the build that i should be working from. if not I'll start work on this one
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Re: Need artist/blender help for next release

Postby joepal » Thu Jan 05, 2017 5:39 pm

I'm not aware of any source material other than what exists on tuxfamily.

If you want to have revision control, the core assets are mirrored here too: https://github.com/makehumancommunity/o ... assets_11x, but this requires git with LFS support (which most official git clients should have these days I guess).
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Re: Need artist/blender help for next release

Postby CallHarvey3d » Thu Jan 05, 2017 6:16 pm

i cleaned up the pixelated edges. in most spots it worked well but muddied out the details in others. I don't think uv work is necessary. The problem areas are illustrated in blend.jpg it should be a hard edge but looks to have been smoothed or softened. i pulled some color down into those areas to help. it's structurally incorrect but looks better. to test it id suggest making an alternate mhmat for this .png so you can toggle back and forth.
Attachments
comp.jpg
blend.jpg
xmale_elegantsuit01_diffuse.png
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Re: Need artist/blender help for next release

Postby joepal » Thu Jan 05, 2017 7:19 pm

Thanks, I'll take a look at it.
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Re: Need artist/blender help for next release

Postby RobBaer » Thu Jan 05, 2017 9:06 pm

CallHarvey3d wrote:i cleaned up the pixelated edges. in most spots it worked well but muddied out the details in others. I don't think uv work is necessary. The problem areas are illustrated in blend.jpg it should be a hard edge but looks to have been smoothed or softened. i pulled some color down into those areas to help. it's structurally incorrect but looks better. to test it id suggest making an alternate mhmat for this .png so you can toggle back and forth.


All help with assets is gratefully accepted, but I think that the original problem had more to do with the work suit rather than the formal suit. Still, and as always, thanks for taking time to give back to the community.


See issue report #831 work suit texture glitches
http://bugtracker.makehumancommunity.org/issues/831
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