CallHarvey3d wrote:Big thanks to everyone uploading awesome content! It's important to the community to continue sharing and encourage others to share.
Great job guys!
Indeed, though one cannot ignore the great things you have produced for the community
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Question to the team is there any big gaps that need to be filled in content? Where/what does the project and community need?
Rock on!
Personally I think, there is a great lack of good mesh hair with hq diffuse and normal/bump maps for pleasing results in cycles...
Concerning the quality: It should really be handed to the community. I think, I had stated this earlier, we should define some minimum criteria for good assets and for high quality assets. We could predefine some models, new assets should be tested against. And we should evaluate if there is more then one material, alpha-masks, normal/bump or glossy maps...