Aranuvir wrote:Not sure if you are looking for this file: makehuman / data / rigs / default_weights.mhw ?
Aranuvir wrote:Unfortunately I don't know that much about it. As far as I know MakeHuman uses internally always the Default Armature for its integrated poses, regardless you have chosen any armature or not. If you export a model with a pose but without an armature, the pose will become static. If you want to examine the rigs why don't you just export a model with rig to blender?
Since it is always emphasized, that the base mesh has a fixed count of vertices, I guess the default weight file includes for each bone name the corresponding vertex-numbers and per vertex its weight value between 0 and 1. I.e. first lines of the file: Bone breast.L has vertex 1399 with weight 0.016 and vertex 1400 with weight 0.018 etc. But I might be wrong.
how can I read the data of "basic.json" and "basic.thumb"
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