User contribution areas opening up

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User contribution areas opening up

Postby joepal » Sun Jul 12, 2015 2:21 pm

In case you didn't see the new menus and/or the front page news:

http://www.makehumancommunity.org/front ... areas.html

For natural reasons, these areas are pretty empty at the moment. We will need lots of help to fill them. Personally, I'm more of a techie than an artist. And the devs will (naturally) focus on assets that are bundled with the distribution.
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Re: User contribution areas opening up

Postby brkurt » Sun Jul 12, 2015 8:06 pm

joepal wrote:In case you didn't see the new menus and/or the front page news:

http://www.makehumancommunity.org/front ... areas.html

For natural reasons, these areas are pretty empty at the moment. We will need lots of help to fill them. Personally, I'm more of a techie than an artist. And the devs will (naturally) focus on assets that are bundled with the distribution.


I for one am ready to contribute gowns and robes from lots of historic eras.

Have the copyright issues been resolved? :?:
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Re: User contribution areas opening up

Postby joepal » Mon Jul 13, 2015 5:55 am

"Solved" is such a strong word.

What we've done is move stuff around a bit. The servers and domains (for *.makehumancommunity.org) are now placed under the umbrella of my company (DCAB), which means the jurisdictional questions become much clearer. It also means that my company insurance will (I hope) be able to handle most issues that may arise.

All in all, I'm not that worried.

Concerning clothes, it's then a larger issue to make the process smooth, since there are a variety of different files that might need to be upload. And since MakeClothes still occasionally behaves somewhat erratically.
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Re: User contribution areas opening up

Postby brkurt » Mon Jul 13, 2015 3:45 pm

joepal wrote:"Solved" is such a strong word.

What we've done is move stuff around a bit. The servers and domains (for *.makehumancommunity.org) are now placed under the umbrella of my company (DCAB), which means the jurisdictional questions become much clearer. It also means that my company insurance will (I hope) be able to handle most issues that may arise.

All in all, I'm not that worried.

Concerning clothes, it's then a larger issue to make the process smooth, since there are a variety of different files that might need to be upload. And since MakeClothes still occasionally behaves somewhat erratically.


This is good news, then. What I need to know from the community is how much detail (and bling) users are going to need. I found I did this a lot on the Marvelous Designer forums, as the 'real world cloth' people didn't know how to created jewellery, watches, etc in 3d, and didn't feel like paying for them.
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Re: User contribution areas opening up

Postby joepal » Mon Jul 13, 2015 4:05 pm

I'm not going to censor or remove anything unless it's broken or an obvious attempt at trolling. I'm hoping the voting system will make the repos self-regulate so that users can easily find high-rated pieces at the top of the lists and that less desirable pieces will trickle down towards the bottom.

But I guess the first hurdle is getting any submissions at all... :-)
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Re: User contribution areas opening up

Postby joepal » Tue Jul 14, 2015 1:26 pm

Ok, I've opened the clothes repository too now, at http://www.makehumancommunity.org/clothes.html.

Having battled a bit with MakeClothes myself now to make a demo piece, I think quite a lot of documentation might be needed before the average user will be able to contribute anything here.
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Re: User contribution areas opening up

Postby joepal » Tue Jul 14, 2015 1:48 pm

... but the VscorpianC tutorial on the subject is pretty thorough: https://www.youtube.com/watch?v=eskfzfU4NsI
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Re: User contribution areas opening up

Postby brkurt » Tue Jul 14, 2015 2:37 pm

joepal wrote:Ok, I've opened the clothes repository too now, at http://www.makehumancommunity.org/clothes.html.

Having battled a bit with MakeClothes myself now to make a demo piece, I think quite a lot of documentation might be needed before the average user will be able to contribute anything here.


Until MakeClothes gets a little more user-friendly, I'll upload Blender, Collada and Wavefront files.

That's a lot of files, since I've always offered working models to the community.

Also, I have Marvelous Designer meshes that I created myself, (which can be audited from the MD forum);
however, it would take remeshing to remove a few troublesome triangles before they would be MakeClothes ready.

All in all, a minimum two dozen outfits. :)
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Re: User contribution areas opening up

Postby brkurt » Wed Jul 15, 2015 5:16 pm

joepal wrote:In case you didn't see the new menus and/or the front page news:

http://www.makehumancommunity.org/front ... areas.html

For natural reasons, these areas are pretty empty at the moment. We will need lots of help to fill them. Personally, I'm more of a techie than an artist. And the devs will (naturally) focus on assets that are bundled with the distribution.


I've logged in, but I can't seem to upload anything. I'm using an older version of Firefox, and Opera 12.16 on Ubuntu 9.04.
Is it a browser compatibility issue? :geek:

Also, can I upload the Blender, Collada and Wavefront files first, then learn how to use MakeClothes?
It would seem that most Makehuman users are fitting MH into their 3d workflow, and could use these creations immediately.
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Re: User contribution areas opening up

Postby joepal » Wed Jul 15, 2015 5:33 pm

Can you provide an error message or a screenshot? "Can't seem to upload" is a bit sparse to start debugging from.

The upload area is intended for MakeHuman clothes, ie MHCLO files. You can't use a blend or a collada file inside MakeHuman.

Generic 3d assets which are not specific for MakeHuman can be uploaded to generic repositories (on other sites), for example BlendSwap and similar.
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