Create my own topology?

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Create my own topology?

Postby rogerdv » Fri Jan 06, 2023 3:10 pm

We are studying how to use MH for our game assets, but we need no more than 15k triangles per model. I have looked for some topology that let usreduce default poly count but none matches that amount. Is there some easy way to create my own topology?
rogerdv
 
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Re: Create my own topology?

Postby jwc » Sat Jan 07, 2023 6:43 am

There are alternate topologies that go down to 1200 faces, for example:
http://www.makehumancommunity.org/proxy ... model.html
At 13914 faces is:
http://www.makehumancommunity.org/proxy ... itals.html
Even lower is 408 faces:
http://www.makehumancommunity.org/proxy ... _poly.html

If none of the existing topologies work for you, a new topology is created by making an article of clothing, and then renaming it as a .proxy file
For your case the clothing would be a bare skin with the necessary poly count.
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Re: Create my own topology?

Postby Ousine » Thu Jun 22, 2023 10:44 am

Let's create territorial ioand share to us
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Re: Create my own topology?

Postby EmmaAlva » Sat Mar 23, 2024 4:09 am

Did you create it? I still looking for it tiny fishing
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