RobBaer wrote:Question about the hair. Is this new mesh hair or if not how is it done. I don't think I recognize it or can you now somehow use particle hair?
Question about mouth/teeth. As she rotates it looks like a small amount of opening to her mouth (maybe my imagination). Anyway, like all MH models, it seems the upper teeth are never visible with a slightly open mouth except with extreme expressions. This seems still the case during the rotation. Am I wrong?
The hair is from an artist, I fitted it with makeclothes to my character. It is not available in Makehuman.
I usually work with strand hair in Blender. But for a demo in MakeHuman I searched for a good one. Elv also did a few new ones I often use. But I am too lazy to do own ones atm.
For a test in a game engine it might be used, but Unreal also has a concept called "groom hair" which can be created in Blender and exported with alembic.
So that not only works on their Metahumans, but also on a MakeHuman character. It needs some CPU power though and sometimes the hair is doing funny things when the character is in a rush.
The teeth, well I guess I forgot the "lower teeth target", Mindfront did one long time ago. And, yes eyes and mouth are also animated. So the teeth are visible partly during the animation.
Btw.: typical animations in game engines animate body and face separately, but I wanted to do a demo with both. And since there will be a possibility to overlay face animations to that idle cycle in the end, it might also be possible in MakeHuman. She uses IK to stand on the floor and I baked it. I use "root only location" for BVH export, since all bones are connected or have the same distance all the time, Then I even shortened the numbers from 0.00000 to 0 ... so a 60 frame file is 160K instead of 600. I also figured out the size so that she really stays on the (imaginary) floor and recalculated all frames (still by a mini-python script).
At the moment I try to replace the stick-skeleton with one made of bones using diamond shapes (like old MakeHuman does). So I need sth. to display simple geometry. Speaking of geometry: I could also place a chair in MakeHuman, but I want to avoid to create an own graphic program in the end.
If things really work, programming is fun. Often it is not. And just copying the old code would not make sense, because I then do not understand what it does.
I corrected a lot of things with our hm08. But it is mostly weighting.
The program is written to accept a different mesh. Although I have to admit I did not really do sth with that. One can mostly see that, when one checks the paths: there is an data/hm08/eyes and data/hm08/teeths etc. for our guy. In parallel we can use others as well. Elvs "foxy" kinda works, but for a real test the character needs a skeleton and a few targets.
Greetings,
Ralf