spamrakuen wrote:My three cents;
1 - Focus on MFBP. Or, in other words, convert MH in a Blender addon.
-- Why?
--- Many people knows how to use it, and love it. This should help growing MH community (so, more assets for MH).
--- Wasting time trying to give MH features already available in Blender is... well... a waste of time (IMHO).
...
Some of my issues may be already been "fixed" / workarounded with MFBP.
So, I believe that many potential users just ignore this software, not because is aging, just because its hard to use. I'we wasted a lot of time creating my own workflow mh -> my games, and I'm quite sure many people just find MH too hard to be used for their pourposes.
One trigger of this conversation was that I expressed my wish to be able to focus more on MPFB and that Punk and Elv then stepped up on wanting to take charge of the development of the MakeHuman standalone app. So it isn't as if we're saying that we should put less effort into MPFB. MPFB fits my own use cases better, and I think it might be a good fit for many others too. So that is where I will put the majority of my effort.
There is no one size fits all solution here. Blender isn't a good fit for everyone. For someone who is not already an experienced Blender user and who just wants to create a quick image for something, Blender simply isn't an option. The uphill of learning it is too steep.
So for many use cases and groups of users, a modern version of MakeHuman will be desired.
Luckily this isn't an either-or kind of decision, quite the contrary. With the basic technology (such as algorithms and file formats) and assets being shared, the wider community will benefit from having several parallel tracks for solving different use cases for different categories of users.
spamrakuen wrote:I'm a coder, I can create my own tools and dig into undocumented code or unkown file formats, but if you want good artits contributing with nice assets, make their life as easy as possible.
I would like to help, but I've two little children and almost zero free time.
Not to hijack this thread, but if at some point you manage to get some spare time, then testing and feeback for MPFB is needed too. Maybe some of the workarounds you've implemented might be possible to implement in some form in MPFB instead of on top of MHX?.