I made use of a procedural denim texture from AbdouBouam (http://abdoubouam.deviantart.com/art/fr ... -499791731) and Aidy Burrows procedural marble (http://www.cgmasters.net/free-tutorials ... y-texture/)
I feel like a bit off a bit more than I could chew this month, because I wanted to use HariNet, but couln't get it to work properly. And both the beehive on the barber and the curlers on the customer were a load of work with the particle edit (add that I built these as meshes for Hairnet first and that's a lot of extra time used).