wolgade wrote:I assume you made your own skin texture. Did you use the original uv layout? Fingernails are a bit too detailed to be just painted on the default uv layout.
I used the default UV layout as well as the default texture. Just cranked up its contrast and used the pointiness-attribute as spec map.
The fingernail verts, as well as the lips, are assigned to a second material - just a red and a white glossy shader, driven by a fresnel. There are some minor issues with the subsurface scattering, since i imported the model into blender with a scale of 0.1. The SSS-node works relative to blender-units, so small objects are hard to be dialed right. Look at the strange glow at her throat and her left sholder.
So, no, i didn't use a custom texture. In fact the textures of mh are one of the best things about it. I still use 1.0.2, but i saw Aethelraed Unraed's entry for the August contest. I assume that he used a regular texture of a nightly build. If so, i can't wait to download mh 1.1.0. What a great software!