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My contribution for the June contest

PostPosted: Wed Jun 03, 2015 8:57 pm
by MariusOberholster
Title: Shaded
Rendered and composited in Blender. This is supposed to show a sense of wonder with a mix of a calm delight.

Tbh, I was going for something more like relief, but because of the scene built around him, it sorta changed, hahaha. I like it when that happens!
Everything made using Make Human and Blender.

Re: My contribution for the June contest

PostPosted: Wed Jun 03, 2015 10:47 pm
by joepal
You never know where you end up when you start modeling. :-)

Thank you for your contribution.

Re: My contribution for the June contest

PostPosted: Wed Jun 03, 2015 11:15 pm
by duststorm
Oh wow, this is really nice!
Did it require many custom modeling modifications to make this type of anime style happen with the MakeHuman character? Or is it mostly render tweaking?

Re: My contribution for the June contest

PostPosted: Thu Jun 04, 2015 7:05 am
by MariusOberholster
joepal wrote:You never know where you end up when you start modeling. :-)

Thank you for your contribution.


Haha, true! Pleasure!

Re: My contribution for the June contest

PostPosted: Thu Jun 04, 2015 8:00 am
by MariusOberholster
duststorm wrote:Oh wow, this is really nice!
Did it require many custom modeling modifications to make this type of anime style happen with the MakeHuman character? Or is it mostly render tweaking?


Thank you! I'm glad you like it!

To answer your question:
It takes very little adjustment on the body mesh itself (mostly tweaking), because all you're adjusting is the eyes, eyebrows, the chin/jaw and the mouth and not by much either. Even the texturing of the eyes is fairly simple. If everything cooperates, the whole process takes about an hour per character (can be faster if you're working from a sketch of your original character). It can also take about 3 hours, depending again on the character's requirements, but most of that time will go to modelling specifics (like a certain style of hair or certain style of outfit). Most of the face's modelling work is done in Make Human and the amount of adjustment is about the same between male and female characters - it's just what and how you adjust that differs.

I did a full video tutorial on a female character using one of the nightly builds:
http://www.pantherdynamics.yolasite.com ... in-blender
(there is a material reference in the description on YouTube)

For a male character you make the eyes more square and the chin too. For the girls, you make the chin thinner (not the jaw) and pointier and they get almost exactly the same adjustment on the bottom part of the eye, so that the bottom eye-lid is more level. Both need a gum-guard-like set of teeth at the front; top and bottom. Most of the method is covered in the tutorial :).

Of course NPR materials, an outliner like Freestyle and a good compositor are essential for the final look above.

Re: My contribution for the June contest

PostPosted: Thu Jun 04, 2015 2:49 pm
by duststorm
MariusOberholster wrote:I did a full video tutorial on a female character using one of the nightly builds:
http://www.pantherdynamics.yolasite.com ... in-blender

Truly, I'm impressed. Thank you for sharing your knowledge! :)
Actually, I stumbled upon this video a few days earlier and thought it was absolutely great. Now I know who made it ;)

Re: My contribution for the June contest

PostPosted: Thu Jun 04, 2015 6:21 pm
by MariusOberholster
duststorm wrote:Truly, I'm impressed. Thank you for sharing your knowledge! :)
Actually, I stumbled upon this video a few days earlier and thought it was absolutely great. Now I know who made it ;)


Thank you very much! It's my pleasure and I'm very happy that you liked it! :D
Thank you guys too for all the hard work you put into Make Human. It's a fantastic tool to say the least!

Re: My contribution for the June contest

PostPosted: Mon Jun 08, 2015 6:54 am
by learning
Lol, Hank Hill!

Re: My contribution for the June contest

PostPosted: Mon Jun 08, 2015 7:56 am
by MariusOberholster
learning wrote:Lol, Hank Hill!


Had no idea who that was, so I looked him up and yes, he really does resemble him! He just needs the glasses and the belly. According to wikipedia he is apparently a wise character, so that's a bonus on his resemblance, hahaha.

Re: My contribution for the June contest

PostPosted: Mon Jun 08, 2015 1:25 pm
by learning
Yeah, I'm sure you have a lot in common with him ;) BTW, I was trying to use your tutorial to render his son Bobby recently, but the resulting model was a bit creepy :roll: